Hello! I’m Mikyle, and I am a lifelong learner that loves establishing and improving pipeline workflows!
Currently: Interning at Blizzard :D

End Users: Animation, Modeling, Level Design
Languages: Python, C#, C/C++
UI Frameworks: WPF, Qt/PySide
DCC Tools: Maya, Blender, Houdini, Substance
Engines: Unreal Engine 5, Unity, Godot, and other proprietary technology

EXPERIENCE

> Will be updated once internship is over!
> Tools in Unreal Engine and DCCs

> Collaborated with lighting and builds team in the development of a tool in C# and WPF that allows users to call and manage remote processes in Overwatch’s game editor.
> Created a technical design document, proposed it to the tools team and stakeholders, and iterated on feedback.
> Implemented telemetry dashboards for tracking tool usage and exceptions across the game editor.

> Developed a Maya tool to simplify the process of rendering out animations.
> Rigged a drone prop and weight painted two Legends skins released in Seasons 26 and 27.
> Addressed feedback and pain points from animators and created workflow documentation.

> Leads and mentors 7 tech artists, collaborating across 6 departments with 100+ people.
> Developed the studio’s pipeline from scratch with tools in python and C# across Blender and Unity.

TOOLS

Pipeline problems are fires. My tools? The fire extinguisher. Building rapport with my end users, I get to the root of the problem. What is the pain? Solving that pain is my goal.

Animation Exporter Tool

Problem:
Animators work in Maya, while shots are rendered out in Blender. Geo cache export process was highly error prone and tedious, requiring animators to manually select the rig's deforming geometry every time.

Solution:
Automate the caching and import process into Blender in one click. Cut the export process time by 50%. It also saves storage, as all intermediary cache files are now saved and deleted in the user's temp directory.

TURTLE TECH ART

A tech art community w/ 750+ members, where our goal is to bring all tech artists together, break down barriers in tech art careers, and expand education for tech art.

> Founded a scholarship program, awarding community members 10 tickets to GDC Festival of Gaming.
> Organized 50+ meetups and workshops, including a GDC Meetup with 100+ attendees.
> Established a Linux-Ubuntu server hosted Tech Art Wiki, with ongoing content development.