Hello! I’m Mikyle, and I am a lifelong learner that loves establishing and improving pipeline workflows!
Currently: Interning at Blizzard :D
End Users: Animation, Modeling, Level Design
Languages: Python, C#, C/C++
UI Frameworks: WPF, Qt/PySide
DCC Tools: Maya, Blender, Houdini, Substance
Engines: Unreal Engine 5, Unity, Godot, and other proprietary technology